@startuml
sprite $piggy_bank [48x48/16] {
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00000000000000000000AFFFFFFFFD200000000000000000
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0000000000000000000000000000000003EFFFFF60000000
00000000000000000159BCCCCCCCCCCCBFFFFFFF20000000
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00000000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF200
000000000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFC7761000
0000000000003EFFFFFFFFFFFFFFFFFFFFFFFFFD10000000
00000000000002EFFFFFFFFFFFFFFFFFFFFFFFC100000000
00000000000000AFFFFFFFFFFFFFFFFFFFFFFF6000000000
00000000000000AFFFFFFFFFFFFFFFFFFFFFFF6000000000
00000000000000AFFFFFFA444444444DFFFFFF6000000000
00000000000000AFFFFFF9000000000CFFFFFF6000000000
00000000000000AFFFFFF8000000000CFFFFFF6000000000
000000000000007FFFFFF50000000009FFFFFF3000000000
000000000000000AFFFFA00000000001CFFFF70000000000
000000000000000001100000000000000011000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_PIGGY_BANK(_alias) ENTITY(rectangle,black,piggy_bank,_alias,FA6 PIGGY_BANK)
!define FA6_PIGGY_BANK(_alias, _label) ENTITY(rectangle,black,piggy_bank,_label, _alias,FA6 PIGGY_BANK)
!define FA6_PIGGY_BANK(_alias, _label, _shape) ENTITY(_shape,black,piggy_bank,_label, _alias,FA6 PIGGY_BANK)
!define FA6_PIGGY_BANK(_alias, _label, _shape, _color) ENTITY(_shape,_color,piggy_bank,_label, _alias,FA6 PIGGY_BANK)
skinparam folderBackgroundColor<<FA6 PIGGY_BANK>> White
@enduml